Independent development project
Python Simulation & Video Generation
A Python and pygame-based simulation system with moving objects, collisions, reproducible runs and a planned automated video workflow.
2026 · Development workSimulation core tested · Full workflow in development
Simulation mechanics
The documented working state includes multiple moving balls, wall and ball collisions, escape/multiplication logic, deterministic seeds, unique object IDs and an internal simulation clock.
Events and reproducibility
An event/listener system records collisions, object creation, removal and scoring events. Debug overlays, run metrics and automated acceptance checks support testing and repeatable development runs.
Target workflow versus completed features
The intended one-click flow includes simulation, quality checks, optional retries and final MP4 export. Available documentation verifies the simulation core; it does not establish that every planned end-to-end video step is complete.
Current availability
The application source and a verified showcase recording are not published on this site. For that reason, no interactive demo or finished video is claimed here.